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#Tron legacy game disc battle code
It is said to contain "fragments of code responsible for personal identification assigned functions and directives priority ranking and access privileges usable energy quotients." In contrast to the old system, almost every inhabitant of the Grid wears a disc at all times programs appear to rez in with identity discs intact, and those who lose their discs risk losing the entirety of their memories, knowledge, and personalities to progressively disorienting and crippling glitches which reduce them to the status of strays. In the Tron system, the primary function of a disc is as a receptacle of a digital entity's entire being. Aside from their storage and weapon capabilities, identity discs are also used to carry information to and from the real world by way of input/output towers. The discs, like their successors on in the Tron system, record "everything you do or learn," and may carry payloads of code designed to be used against a specific program, as when Alan Bradley updated Tron's disc with information that could destroy the MCP. Skilled users can curve a disc's path in a shallow arc to avoid obstacles and strike a target out of their line of sight experts such as Tron may cause their discs to change direction sharply while in flight. Conscripts on the Game Grid were issued discs as a matter of course, and the MCP's troops used them alongside staffs as standard weapons to be used in long-range combat or as hand-held shields to block another's thrown disc. In the ENCOM system, the only programs seen with identity discs are video warriors noncombatants, such as Yori, appear to function perfectly well without them. Although a human being is a far more complex entity than a basic program, digitized users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid. Discs have been worn by basics, ISOs, and users. Identity discs have two primary functions: as weapons and for storing information. Rinzler, despite losing both his discs, was still able to remain functional.
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Losing one's disk does not mean immediate death to a program, but he/she will be subject to termination by the Grid's security. The only discs currently known to have been broken, belonging to Sark and Abraxas, were broken by impacts from other discs. In the Tron system, a program whose disc has been fractured is able to survive, and the shards may contain fragments of information known to the disc's owner. Unlike the old-system discs, which had no visible means of attachment to their owners' backs, they are fitted over circular docks which rest between the shoulders of the wearer.īroken discs in both systems emit lightning-like discharges of energy. These discs maintain their solid appearance while in flight, and generally behave like solid metal objects. The outer edge, when energized, flares into a brilliantly glowing nimbus of white light with a slight tint recalling the owner's circuitry color this active edge causes faint but visible ripples in the air when moved or thrown, and the air appears to shimmer around it when held still. Identity discs in the Tron system appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge, again matching the circuitry color of their owners. Despite this appearance, they are still solid to one another, and ricochet from other discs with an audible clank. In flight, old-system discs appear as uniform circular planes of light in their owners' circuitry color, trailing comet-like tails as they fly towards their targets. The circuits glow more brightly when the disc is in use, and have been seen to change size or flash on and off when active. Identity discs issued to Game Grid programs appear as solid discs with several concentric rings on the surface, glowing with their owners' circuitry color. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc. They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back.
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Identity Discs (or Light Discs) are the most fundamental piece of equipment to programs in both the Game Grid and in the Tron system. Range and close combat weapon, Program data storage